☠️ Game Jam Release


☠️  Trick and Reap is ALIVE! (…somehow)

It’s out! Barely...


This build came together like a haunted card house — every last-minute change tried to collapse the whole thing, but hey, the Reaper reaps on.

This version of Trick and Reap is pure prototype chaos: tons of placeholders, rough edges, and a UI that’s held together with hope and unstyled buttons.

Did my best between coffee refills and existential dread.

There’s still a lot to fix, polish, and expand… but it’s playable, it’s weirdly charming, and it’s mine.
If you give it a try, any feedback at all will help a ton — even “your buttons offended me” counts.

Thanks for checking it out, and remember: this is just the first swing of the scythe.

🔮 What’s Next

  • Fix everything that makes the game not fun — priority one.

  • Clean up the UI and give those poor buttons some actual style.

  • Rework the combat system to feel more dynamic and satisfying.

  • Add polish, personality, and a few new spooky surprises.

Files

TrickAndReap GameJam Version 827 MB
52 days ago

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